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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, 3rd edition

Since the current edition, most of the graphics concepts have not changed, but the graphics hardware has evolved signicantly. Desktop GPUS are quite powerful these days. The latest GPUs are important for the popular topics of virtual reality (VR), and augmented reality (AR). To allow fine-grained control of these aspects of graphics and computing, we now have new graphics APIs, namely, Direct3D 12 and Vulkan. The primary goal of the 3rd edition is to cover the multi-engine view of modern GPUs (graphics, compute,copy) and to talk specically about Direct3D 12 and Vulkan. The book will also provide C++ source code libraries that wrap the features of Direct3D 12 and of Vulkan.

著者:David Eberly
Isbn 10:0367645416
Isbn 13:978-0367645410
によって公開:2023/12/31
出版社:CRC Press
言語 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, 3rd edition:英語
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