Making Games: A framework, is a book not about what a producer is or does, nor about how you properly manage people. It is more of a "How to cook without a book," book. One which can be used by producers, designers, engineers and artists alike. This book outlines a modern framework for making a game, which prioritizes "gameplay first" prototyping strategies over the antiquated methods of generating large GDD and TDD documentation before teams have even made a single prototype. Each chapter defines a phase of production and then dives into the key questions that need to be answered during each phase such as such as "Is it fun?" and "Does the market want it?", arguing that if you cannot answer those questions, then your project isn’t where you think it is. The book covers the key elements of what makes a game "fun" on any platform, and highlights the unique era we are in with free-to-play innovations taking the stage. Making Games: A Framework, is a book that every role on a project should read, so that teams can produce quality games together with anticipation of what comes next―facing it with confidence and affirmation that they’ve followed the wisest path to launch, no matter what the metacritic score says.
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Willow Creek Press (68) Charles M. Schulz (38) Danilo Promotions Limited (35) Jim Davis (33) Peanuts Worldwide LLC (29) Uli Stein (26) Matt Nelson (23) Scott Adams (20) Insight Editions (19) Sarah Andersen (18) Workman Publishing (18) Sellers Publishing Inc. (17) Alex Guinness (15) Bill Watterson (15) CBS (15) Guinness World of Puzzles (15) Heye (15) Claire Belton (14) Piggyback (12) Nintendo (11)