Vulkan is a new generation graphics API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. The Vulkan API brings new levels of granularity to hardware accelerated graphics and compute programming. Driven by recent advances in hardware technology, Vulkan maximizes exposure to the low level elements of modern graphics cards. Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms.
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J KING (12) JJ TAM (12) yang hu (11) Al Sweigart (8) Mojang AB (8) desti publishhings (7) Hidenori Kusaka (6) John Bach (6) JP TAM (6) Andrea Vedaldi (5) Halonjash Publications (5) Hiro Ainana (5) Horst Bischof (5) Intelligent Feather Publications (5) Jan-Michael Frahm (5) Michael W. Lucas (5) Andrew Park (4) Benjamin Smith (4) Engr. Michael David (4) Harvey Deitel (4)最適なファイルサイズ
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