An essential guide for teaching and learning computational art and design: exercises, assignments, anecdotes, and interviews; more than 150 color images.This book is an essential resource for art educators and artists who want to explore code as a creative medium, and a guide for computer scientists transitioning from "STEM to STEAM" in their syllabi or practice. It offers a collection of classic creative coding prompts or assignments, accompanied by annotated examples of historic or contemporary projects, more than 150 illustrations of creative work, and interviews with leading educators. It provides alternative programming pedagogies missing from standard programming guides, including art- and design-oriented toolkits, teaching approaches, assignments, and community support structures.
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John C. Maxwell (54) DK (9) Harvard Business Review (8) Dave Ramsey (7) James Herriot (7) New Nomads Press (7) Brian Tracy (6) Jocko Willink (6) Bob Burg (5) Jamie K. Spatola (5) Author (4) Avi Loeb (4) Daniel Goleman (4) Flame Tree Studio (4) Henry Cloud (4) Jeffrey Gitomer (4) John David Mann (4) Lambda Publishing (4) Sandor Ellix Katz (4) Stephen R. Covey (4)